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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SHADER_VCS_VERSION_H
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#define SHADER_VCS_VERSION_H
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#ifdef _WIN32
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#pragma once
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#endif
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// 1 = hl2 shipped
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// 2 = compressed with diffs version (lostcoast)
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// 3 = compressed with bzip
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// 4 = v2 + crc32
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// 5 = v3 + crc32
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// 6 = v5 + duplicate static combo records
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#define SHADER_VCS_VERSION_NUMBER 6
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#define MAX_SHADER_UNPACKED_BLOCK_SIZE (1<<17)
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#define MAX_SHADER_PACKED_SIZE (1+MAX_SHADER_UNPACKED_BLOCK_SIZE)
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#pragma pack(1)
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struct ShaderHeader_t
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{
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int32 m_nVersion;
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int32 m_nTotalCombos;
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int32 m_nDynamicCombos;
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uint32 m_nFlags;
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uint32 m_nCentroidMask;
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uint32 m_nNumStaticCombos; // includes sentinal key
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uint32 m_nSourceCRC32; // NOTE: If you move this, update copyshaders.pl, *_prep.pl, updateshaders.pl
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};
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#pragma pack()
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#pragma pack(1)
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struct ShaderHeader_t_v4 // still used for assembly shaders
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{
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int32 m_nVersion;
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int32 m_nTotalCombos;
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int32 m_nDynamicCombos;
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uint32 m_nFlags;
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uint32 m_nCentroidMask;
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uint32 m_nDiffReferenceSize;
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uint32 m_nSourceCRC32; // NOTE: If you move this, update copyshaders.pl, *_prep.pl, updateshaders.pl
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};
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#pragma pack()
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// for old format files
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struct ShaderDictionaryEntry_t
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{
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int m_Offset;
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int m_Size;
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};
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// record for one static combo
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struct StaticComboRecord_t
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{
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uint32 m_nStaticComboID;
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uint32 m_nFileOffset;
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};
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struct StaticComboAliasRecord_t // for duplicate static combos
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{
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uint32 m_nStaticComboID; // this combo
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uint32 m_nSourceStaticCombo; // the combo it is the same as
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};
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#endif // SHADER_VCS_VERSION_H
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