mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-18 14:31:58 +00:00
1
This commit is contained in:
@@ -0,0 +1,387 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef ISAVERESTORE_H
|
||||
#define ISAVERESTORE_H
|
||||
|
||||
#include "string_t.h"
|
||||
#include "datamap.h"
|
||||
#include "mathlib/vmatrix.h"
|
||||
|
||||
#if defined( _WIN32 )
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
class SINGLE_INHERITANCE CBaseEntity;
|
||||
#endif
|
||||
|
||||
class Vector;
|
||||
class VMatrix;
|
||||
struct edict_t;
|
||||
template< class T > class CHandle;
|
||||
typedef CHandle<CBaseEntity> EHANDLE;
|
||||
struct matrix3x4_t;
|
||||
|
||||
class CSaveRestoreData;
|
||||
class CGameSaveRestoreInfo;
|
||||
|
||||
class ISave;
|
||||
class IRestore;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma pack(push,1)
|
||||
|
||||
struct SaveRestoreRecordHeader_t
|
||||
{
|
||||
unsigned short size;
|
||||
unsigned short symbol;
|
||||
};
|
||||
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// ISaveRestoreBlockHandler
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
const int MAX_BLOCK_NAME_LEN = 31;
|
||||
const int SIZE_BLOCK_NAME_BUF = 31 + 1;
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
abstract_class ISaveRestoreBlockHandler
|
||||
{
|
||||
public:
|
||||
virtual const char *GetBlockName() = 0;
|
||||
|
||||
virtual void PreSave( CSaveRestoreData * ) = 0; // Called immediately prior to save, generally used to set up any necessary tables
|
||||
virtual void Save( ISave * ) = 0;
|
||||
virtual void WriteSaveHeaders( ISave * ) = 0; // Called after save to allow the writing out of any dictionaries/tables/indexes generated during save
|
||||
virtual void PostSave() = 0;
|
||||
|
||||
virtual void PreRestore() = 0;
|
||||
virtual void ReadRestoreHeaders( IRestore * ) = 0; // Called prior to Restore()
|
||||
virtual void Restore( IRestore *, bool fCreatePlayers ) = 0;
|
||||
virtual void PostRestore() = 0;
|
||||
};
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
abstract_class ISaveRestoreBlockSet : public ISaveRestoreBlockHandler
|
||||
{
|
||||
public:
|
||||
virtual void AddBlockHandler( ISaveRestoreBlockHandler *pHandler ) = 0;
|
||||
virtual void RemoveBlockHandler( ISaveRestoreBlockHandler *pHandler ) = 0;
|
||||
virtual void CallBlockHandlerRestore( ISaveRestoreBlockHandler *pHandler, int baseFilePos, IRestore *pRestore, bool fCreatePlayers ) = 0;
|
||||
};
|
||||
|
||||
extern ISaveRestoreBlockSet *g_pGameSaveRestoreBlockSet;
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
abstract_class CDefSaveRestoreBlockHandler : public ISaveRestoreBlockHandler
|
||||
{
|
||||
virtual const char *GetBlockName() = 0;
|
||||
|
||||
virtual void PreSave( CSaveRestoreData * ) {}
|
||||
virtual void Save( ISave * ) {}
|
||||
virtual void WriteSaveHeaders( ISave * ) {}
|
||||
virtual void PostSave() {}
|
||||
|
||||
virtual void PreRestore() {}
|
||||
virtual void ReadRestoreHeaders( IRestore * ) {}
|
||||
virtual void Restore( IRestore *, bool fCreatePlayers ) {}
|
||||
virtual void PostRestore() {}
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// ISave
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
abstract_class ISave
|
||||
{
|
||||
public:
|
||||
|
||||
//---------------------------------
|
||||
// Logging
|
||||
virtual void StartLogging( const char *pszLogName ) = 0;
|
||||
virtual void EndLogging( void ) = 0;
|
||||
|
||||
//---------------------------------
|
||||
virtual bool IsAsync() = 0;
|
||||
|
||||
//---------------------------------
|
||||
|
||||
virtual int GetWritePos() const = 0;
|
||||
virtual void SetWritePos(int pos) = 0;
|
||||
|
||||
//---------------------------------
|
||||
// Datamap based writing
|
||||
//
|
||||
|
||||
virtual int WriteAll( const void *pLeafObject, datamap_t *pLeafMap ) = 0;
|
||||
virtual int WriteFields( const char *pname, const void *pBaseData, datamap_t *pMap, typedescription_t *pFields, int fieldCount ) = 0;
|
||||
|
||||
template <typename T>
|
||||
int WriteAll( const T *pLeafObject )
|
||||
{
|
||||
return WriteAll( pLeafObject, &pLeafObject->m_DataMap );
|
||||
}
|
||||
|
||||
//---------------------------------
|
||||
// Block support
|
||||
//
|
||||
// Using these, one doesn't have to worry about queuing up the read pointer on restore if only
|
||||
// a subset of the data is read
|
||||
//
|
||||
|
||||
virtual void StartBlock( const char *pszBlockName ) = 0;
|
||||
virtual void StartBlock() = 0;
|
||||
virtual void EndBlock() = 0;
|
||||
|
||||
//---------------------------------
|
||||
// Primitive types
|
||||
//
|
||||
|
||||
virtual void WriteShort( const short *value, int count = 1 ) = 0;
|
||||
virtual void WriteInt( const int *value, int count = 1 ) = 0; // Save an int
|
||||
inline void WriteInt( const unsigned *value, int count = 1 ) { WriteInt( (int *)value, count ); }
|
||||
virtual void WriteBool( const bool *value, int count = 1 ) = 0; // Save a bool
|
||||
virtual void WriteFloat( const float *value, int count = 1 ) = 0; // Save a float
|
||||
virtual void WriteData( const char *pdata, int size ) = 0; // Save a binary data block
|
||||
virtual void WriteString( const char *pstring ) = 0; // Save a null-terminated string
|
||||
virtual void WriteString( const string_t *stringId, int count = 1 ) = 0; // Save a null-terminated string (engine string)
|
||||
virtual void WriteVector( const Vector &value ) = 0; // Save a vector
|
||||
virtual void WriteVector( const Vector *value, int count = 1 ) = 0; // Save a vector array
|
||||
virtual void WriteQuaternion( const Quaternion &value ) = 0; // Save a Quaternion
|
||||
virtual void WriteQuaternion( const Quaternion *value, int count = 1 ) = 0; // Save a Quaternion array
|
||||
|
||||
// Note: All of the following will write out both a header and the data. On restore,
|
||||
// this needs to be cracked
|
||||
virtual void WriteShort( const char *pname, const short *value, int count = 1 ) = 0;
|
||||
virtual void WriteInt( const char *pname, const int *value, int count = 1 ) = 0; // Save an int
|
||||
virtual void WriteBool( const char *pname, const bool *value, int count = 1 ) = 0; // Save a bool
|
||||
virtual void WriteFloat( const char *pname, const float *value, int count = 1 ) = 0; // Save a float
|
||||
virtual void WriteData( const char *pname, int size, const char *pdata ) = 0; // Save a binary data block
|
||||
virtual void WriteString( const char *pname, const char *pstring ) = 0; // Save a null-terminated string
|
||||
virtual void WriteString( const char *pname, const string_t *stringId, int count = 1 ) = 0; // Save a null-terminated string (engine string)
|
||||
virtual void WriteVector( const char *pname, const Vector &value ) = 0; // Save a vector
|
||||
virtual void WriteVector( const char *pname, const Vector *value, int count = 1 ) = 0; // Save a vector array
|
||||
virtual void WriteQuaternion( const char *pname, const Quaternion &value ) = 0; // Save a Quaternion
|
||||
virtual void WriteQuaternion( const char *pname, const Quaternion *value, int count = 1 ) = 0; // Save a Quaternion array
|
||||
|
||||
//---------------------------------
|
||||
// Game types
|
||||
//
|
||||
|
||||
virtual void WriteTime( const char *pname, const float *value, int count = 1 ) = 0; // Save a float (timevalue)
|
||||
virtual void WriteTick( const char *pname, const int *value, int count = 1 ) = 0; // Save a tick (timevalue)
|
||||
virtual void WritePositionVector( const char *pname, const Vector &value ) = 0; // Offset for landmark if necessary
|
||||
virtual void WritePositionVector( const char *pname, const Vector *value, int count = 1 ) = 0; // array of pos vectors
|
||||
virtual void WriteFunction( datamap_t *pMap, const char *pname, inputfunc_t **value, int count = 1 ) = 0; // Save a function pointer
|
||||
|
||||
virtual void WriteTime( const float *value, int count = 1 ) = 0; // Save a float (timevalue)
|
||||
virtual void WriteTick( const int *value, int count = 1 ) = 0; // Save a tick (timevalue)
|
||||
virtual void WritePositionVector( const Vector &value ) = 0; // Offset for landmark if necessary
|
||||
virtual void WritePositionVector( const Vector *value, int count = 1 ) = 0; // array of pos vectors
|
||||
|
||||
virtual void WriteEntityPtr( const char *pname, CBaseEntity **ppEntity, int count = 1 ) = 0;
|
||||
virtual void WriteEdictPtr( const char *pname, edict_t **ppEdict, int count = 1 ) = 0;
|
||||
virtual void WriteEHandle( const char *pname, const EHANDLE *pEHandle, int count = 1 ) = 0;
|
||||
|
||||
virtual void WriteEntityPtr( CBaseEntity **ppEntity, int count = 1 ) = 0;
|
||||
virtual void WriteEdictPtr( edict_t **ppEdict, int count = 1 ) = 0;
|
||||
virtual void WriteEHandle( const EHANDLE *pEHandle, int count = 1 ) = 0;
|
||||
|
||||
//---------------------------------
|
||||
// Back door to support somewhat awkward ownership of game save/restore data
|
||||
virtual CGameSaveRestoreInfo *GetGameSaveRestoreInfo() = 0;
|
||||
|
||||
protected:
|
||||
virtual ~ISave() {};
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// IRestore
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
abstract_class IRestore
|
||||
{
|
||||
public:
|
||||
|
||||
//---------------------------------
|
||||
|
||||
virtual int GetReadPos() const = 0;
|
||||
virtual void SetReadPos( int pos ) = 0;
|
||||
|
||||
//---------------------------------
|
||||
// Datamap based reading
|
||||
//
|
||||
|
||||
virtual int ReadAll( void *pLeafObject, datamap_t *pLeafMap ) = 0;
|
||||
|
||||
virtual int ReadFields( const char *pname, void *pBaseData, datamap_t *pMap, typedescription_t *pFields, int fieldcount = 1 ) = 0;
|
||||
virtual void EmptyFields( void *pBaseData, typedescription_t *pFields, int fieldcount = 1 ) = 0;
|
||||
|
||||
template <typename T>
|
||||
int ReadAll( T *pLeafObject )
|
||||
{
|
||||
return ReadAll( pLeafObject, &pLeafObject->m_DataMap );
|
||||
}
|
||||
|
||||
//---------------------------------
|
||||
// Block support
|
||||
//
|
||||
|
||||
virtual void StartBlock( SaveRestoreRecordHeader_t *pHeader ) = 0;
|
||||
virtual void StartBlock( char szBlockName[SIZE_BLOCK_NAME_BUF] ) = 0;
|
||||
virtual void StartBlock() = 0;
|
||||
virtual void EndBlock() = 0;
|
||||
|
||||
//---------------------------------
|
||||
// Field header cracking
|
||||
//
|
||||
|
||||
virtual void ReadHeader( SaveRestoreRecordHeader_t *pheader ) = 0;
|
||||
virtual int SkipHeader() = 0; // skips the header, but returns the size of the field
|
||||
virtual const char *StringFromHeaderSymbol( int symbol ) = 0;
|
||||
|
||||
//---------------------------------
|
||||
// Primitive types
|
||||
//
|
||||
|
||||
virtual short ReadShort( void ) = 0;
|
||||
virtual int ReadShort( short *pValue, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadInt( int *pValue, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
inline int ReadInt( unsigned *pValue, int count = 1, int nBytesAvailable = 0 ) { return ReadInt( (int *)pValue, count, nBytesAvailable ); }
|
||||
virtual int ReadInt( void ) = 0;
|
||||
virtual int ReadBool( bool *pValue, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadFloat( float *pValue, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadData( char *pData, int size, int nBytesAvailable ) = 0;
|
||||
virtual void ReadString( char *pDest, int nSizeDest, int nBytesAvailable ) = 0; // A null-terminated string
|
||||
virtual int ReadString( string_t *pString, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadVector( Vector *pValue ) = 0;
|
||||
virtual int ReadVector( Vector *pValue, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadQuaternion( Quaternion *pValue ) = 0;
|
||||
virtual int ReadQuaternion( Quaternion *pValue, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
|
||||
//---------------------------------
|
||||
// Game types
|
||||
//
|
||||
|
||||
virtual int ReadTime( float *pValue, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadTick( int *pValue, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadPositionVector( Vector *pValue ) = 0;
|
||||
virtual int ReadPositionVector( Vector *pValue, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadFunction( datamap_t *pMap, inputfunc_t **pValue, int count = 1, int nBytesAvailable = 0) = 0;
|
||||
|
||||
virtual int ReadEntityPtr( CBaseEntity **ppEntity, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadEdictPtr( edict_t **ppEdict, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadEHandle( EHANDLE *pEHandle, int count = 1, int nBytesAvailable = 0 ) = 0;
|
||||
virtual int ReadVMatrix( VMatrix *pValue, int count = 1, int nBytesAvailable = 0) = 0;
|
||||
virtual int ReadVMatrixWorldspace( VMatrix *pValue, int count = 1, int nBytesAvailable = 0) = 0;
|
||||
virtual int ReadMatrix3x4Worldspace( matrix3x4_t *pValue, int nElems = 1, int nBytesAvailable = 0 ) = 0;
|
||||
|
||||
//---------------------------------
|
||||
|
||||
virtual bool GetPrecacheMode( void ) = 0;
|
||||
|
||||
//---------------------------------
|
||||
// Back door to support somewhat awkward ownership of game save/restore data
|
||||
virtual CGameSaveRestoreInfo *GetGameSaveRestoreInfo() = 0;
|
||||
|
||||
protected:
|
||||
virtual ~IRestore() {};
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The operations necessary to save and restore custom types (FIELD_CUSTOM)
|
||||
//
|
||||
//
|
||||
|
||||
struct SaveRestoreFieldInfo_t
|
||||
{
|
||||
void * pField;
|
||||
|
||||
// Note that it is legal for the following two fields to be NULL,
|
||||
// though it may be disallowed by implementors of ISaveRestoreOps
|
||||
void * pOwner;
|
||||
typedescription_t *pTypeDesc;
|
||||
};
|
||||
|
||||
abstract_class ISaveRestoreOps
|
||||
{
|
||||
public:
|
||||
// save data type interface
|
||||
virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) = 0;
|
||||
virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) = 0;
|
||||
|
||||
virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) = 0;
|
||||
virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) = 0;
|
||||
virtual bool Parse( const SaveRestoreFieldInfo_t &fieldInfo, char const* szValue ) = 0;
|
||||
|
||||
//---------------------------------
|
||||
|
||||
void Save( void *pField, ISave *pSave ) { SaveRestoreFieldInfo_t fieldInfo = { pField, NULL, NULL }; Save( fieldInfo, pSave ); }
|
||||
void Restore( void *pField, IRestore *pRestore ) { SaveRestoreFieldInfo_t fieldInfo = { pField, NULL, NULL }; Restore( fieldInfo, pRestore ); }
|
||||
|
||||
bool IsEmpty( void *pField) { SaveRestoreFieldInfo_t fieldInfo = { pField, NULL, NULL }; return IsEmpty( fieldInfo ); }
|
||||
void MakeEmpty( void *pField) { SaveRestoreFieldInfo_t fieldInfo = { pField, NULL, NULL }; MakeEmpty( fieldInfo ); }
|
||||
bool Parse( void *pField, char const *pszValue ) { SaveRestoreFieldInfo_t fieldInfo = { pField, NULL, NULL }; return Parse( fieldInfo, pszValue ); }
|
||||
};
|
||||
|
||||
//-------------------------------------
|
||||
|
||||
class CDefSaveRestoreOps : public ISaveRestoreOps
|
||||
{
|
||||
public:
|
||||
// save data type interface
|
||||
virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) {}
|
||||
virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) {}
|
||||
|
||||
virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) { return false; }
|
||||
virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) {}
|
||||
virtual bool Parse( const SaveRestoreFieldInfo_t &fieldInfo, char const* szValue ) { return false; }
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Used by ops that deal with pointers
|
||||
//-----------------------------------------------------------------------------
|
||||
class CClassPtrSaveRestoreOps : public CDefSaveRestoreOps
|
||||
{
|
||||
public:
|
||||
virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
|
||||
{
|
||||
void **ppClassPtr = (void **)fieldInfo.pField;
|
||||
int nObjects = fieldInfo.pTypeDesc->fieldSize;
|
||||
for ( int i = 0; i < nObjects; i++ )
|
||||
{
|
||||
if ( ppClassPtr[i] != NULL )
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
|
||||
{
|
||||
memset( fieldInfo.pField, 0, fieldInfo.pTypeDesc->fieldSize * sizeof( void * ) );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
#endif // ISAVERESTORE_H
|
||||
Reference in New Issue
Block a user