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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#if !defined( UTIL_REGISTRY_H )
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#define UTIL_REGISTRY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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//-----------------------------------------------------------------------------
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// Purpose: Interface to registry
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//-----------------------------------------------------------------------------
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abstract_class IRegistry
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{
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public:
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// We have to have a virtual destructor since otherwise the derived class destructors
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// will not be called.
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virtual ~IRegistry() {}
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// Init/shutdown
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virtual bool Init( const char *platformName ) = 0;
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virtual void Shutdown( void ) = 0;
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// Read/write integers
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virtual int ReadInt( const char *key, int defaultValue = 0 ) = 0;
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virtual void WriteInt( const char *key, int value ) = 0;
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// Read/write strings
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virtual const char *ReadString( const char *key, const char *defaultValue = 0 ) = 0;
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virtual void WriteString( const char *key, const char *value ) = 0;
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// Read/write helper methods
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virtual int ReadInt( const char *pKeyBase, const char *pKey, int defaultValue = 0 ) = 0;
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virtual void WriteInt( const char *pKeyBase, const char *key, int value ) = 0;
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virtual const char *ReadString( const char *pKeyBase, const char *key, const char *defaultValue ) = 0;
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virtual void WriteString( const char *pKeyBase, const char *key, const char *value ) = 0;
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};
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extern IRegistry *registry;
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// Creates it and calls Init
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IRegistry *InstanceRegistry( char const *subDirectoryUnderValve );
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// Calls Shutdown and deletes it
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void ReleaseInstancedRegistry( IRegistry *reg );
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#endif // UTIL_REGISTRY_H
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