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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ICLIENTTHINKABLE_H
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#define ICLIENTTHINKABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "iclientunknown.h"
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class CClientThinkHandlePtr;
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typedef CClientThinkHandlePtr* ClientThinkHandle_t;
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// Entities that implement this interface can be put into the client think list.
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abstract_class IClientThinkable
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{
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public:
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// Gets at the containing class...
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virtual IClientUnknown* GetIClientUnknown() = 0;
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virtual void ClientThink() = 0;
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// Called when you're added to the think list.
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// GetThinkHandle's return value must be initialized to INVALID_THINK_HANDLE.
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virtual ClientThinkHandle_t GetThinkHandle() = 0;
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virtual void SetThinkHandle( ClientThinkHandle_t hThink ) = 0;
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// Called by the client when it deletes the entity.
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virtual void Release() = 0;
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};
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#endif // ICLIENTTHINKABLE_H
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