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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DT_UTLVECTOR_COMMON_H
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#define DT_UTLVECTOR_COMMON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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typedef void (*EnsureCapacityFn)( void *pVoid, int offsetToUtlVector, int len );
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typedef void (*ResizeUtlVectorFn)( void *pVoid, int offsetToUtlVector, int len );
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template< class T >
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void UtlVector_InitializeAllocatedElements( T *pBase, int count )
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{
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memset( reinterpret_cast<void*>( pBase ), 0, count * sizeof( T ) );
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}
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template< class T, class A >
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class UtlVectorTemplate
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{
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public:
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static void ResizeUtlVector( void *pStruct, int offsetToUtlVector, int len )
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{
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CUtlVector<T,A> *pVec = (CUtlVector<T,A>*)((char*)pStruct + offsetToUtlVector);
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if ( pVec->Count() < len )
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pVec->AddMultipleToTail( len - pVec->Count() );
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else if ( pVec->Count() > len )
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pVec->RemoveMultiple( len, pVec->Count()-len );
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// Ensure capacity
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pVec->EnsureCapacity( len );
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int nNumAllocated = pVec->NumAllocated();
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// This is important to do because EnsureCapacity doesn't actually call the constructors
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// on the elements, but we need them to be initialized, otherwise it'll have out-of-range
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// values which will piss off the datatable encoder.
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UtlVector_InitializeAllocatedElements( pVec->Base() + pVec->Count(), nNumAllocated - pVec->Count() );
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}
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static void EnsureCapacity( void *pStruct, int offsetToUtlVector, int len )
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{
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CUtlVector<T,A> *pVec = (CUtlVector<T,A>*)((char*)pStruct + offsetToUtlVector);
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pVec->EnsureCapacity( len );
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int nNumAllocated = pVec->NumAllocated();
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// This is important to do because EnsureCapacity doesn't actually call the constructors
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// on the elements, but we need them to be initialized, otherwise it'll have out-of-range
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// values which will piss off the datatable encoder.
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UtlVector_InitializeAllocatedElements( pVec->Base() + pVec->Count(), nNumAllocated - pVec->Count() );
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}
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};
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template< class T, class A >
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inline ResizeUtlVectorFn GetResizeUtlVectorTemplate( CUtlVector<T,A> &vec )
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{
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return &UtlVectorTemplate<T,A>::ResizeUtlVector;
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}
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template< class T, class A >
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inline EnsureCapacityFn GetEnsureCapacityTemplate( CUtlVector<T,A> &vec )
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{
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return &UtlVectorTemplate<T,A>::EnsureCapacity;
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}
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// Format and allocate a string.
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char* AllocateStringHelper( PRINTF_FORMAT_STRING const char *pFormat, ... );
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// Allocates a string for a data table name. Data table names must be unique, so this will
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// assert if you try to allocate a duplicate.
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char* AllocateUniqueDataTableName( bool bSendTable, PRINTF_FORMAT_STRING const char *pFormat, ... );
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#endif // DT_UTLVECTOR_COMMON_H
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