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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef RECORDINGSTATE_H
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#define RECORDINGSTATE_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Animation set editor recording states
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enum RecordingState_t
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{
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AS_OFF = 0,
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AS_PREVIEW,
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AS_RECORD,
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AS_PLAYBACK,
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NUM_AS_RECORDING_STATES,
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};
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#endif // RECORDINGSTATE_H
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