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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef BASEATTRIBUTECHOICEPANEL_h
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#define BASEATTRIBUTECHOICEPANEL_h
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dme_controls/BaseAttributePanel.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmElement;
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struct AttributeWidgetInfo_t;
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namespace vgui
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{
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class IScheme;
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class Panel;
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class Label;
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class ComboBox;
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}
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//-----------------------------------------------------------------------------
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// CBaseAttributeChoicePanel
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//-----------------------------------------------------------------------------
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class CBaseAttributeChoicePanel : public CBaseAttributePanel
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{
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DECLARE_CLASS_SIMPLE( CBaseAttributeChoicePanel, CBaseAttributePanel );
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public:
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CBaseAttributeChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
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virtual void PostConstructor();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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protected:
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virtual void Refresh();
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private:
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// Derived classes can re-implement this to fill the combo box however they like
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virtual void PopulateComboBox( vgui::ComboBox *pComboBox ) = 0;
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virtual void SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues ) = 0;
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virtual void SetComboBoxFromAttribute( vgui::ComboBox *pComboBox ) = 0;
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
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virtual void Apply();
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virtual vgui::Panel *GetDataPanel();
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vgui::ComboBox *m_pData;
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};
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#endif // BASEATTRIBUTECHOICEPANEL_h
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