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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef ATTRIBUTEINTCHOICEPANEL_h
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#define ATTRIBUTEINTCHOICEPANEL_h
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dme_controls/BaseAttributeChoicePanel.h"
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#include "movieobjects/dmeeditortypedictionary.h"
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#include "vgui_controls/MessageMap.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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struct AttributeWidgetInfo_t;
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namespace vgui
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{
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class Panel;
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class ComboBox;
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}
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//-----------------------------------------------------------------------------
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// Configuration for integer choices
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//-----------------------------------------------------------------------------
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class CDmeEditorIntChoicesInfo : public CDmeEditorChoicesInfo
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{
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DEFINE_ELEMENT( CDmeEditorIntChoicesInfo, CDmeEditorChoicesInfo );
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public:
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// Add a choice
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void AddChoice( int nValue, const char *pChoiceString );
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// Gets the choices
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int GetChoiceValue( int nIndex ) const;
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};
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//-----------------------------------------------------------------------------
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// CAttributeIntChoicePanel
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//-----------------------------------------------------------------------------
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class CAttributeIntChoicePanel : public CBaseAttributeChoicePanel
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{
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DECLARE_CLASS_SIMPLE( CAttributeIntChoicePanel, CBaseAttributeChoicePanel );
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public:
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CAttributeIntChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
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private:
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// Derived classes can re-implement this to fill the combo box however they like
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virtual void PopulateComboBox( vgui::ComboBox *pComboBox );
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virtual void SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues );
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virtual void SetComboBoxFromAttribute( vgui::ComboBox *pComboBox );
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};
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#endif // ATTRIBUTEINTCHOICEPANEL_h
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