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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef CLIENT_TEXTMESSAGE_H
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#define CLIENT_TEXTMESSAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct client_textmessage_t
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{
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int effect;
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byte r1, g1, b1, a1; // 2 colors for effects
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byte r2, g2, b2, a2;
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float x;
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float y;
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float fadein;
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float fadeout;
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float holdtime;
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float fxtime;
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const char *pVGuiSchemeFontName; // If null, use default font for messages
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const char *pName;
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const char *pMessage;
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bool bRoundedRectBackdropBox;
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float flBoxSize; // as a function of font height
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byte boxcolor[4];
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char const *pClearMessage; // message to clear
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};
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#endif // CLIENT_TEXTMESSAGE_H
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