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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef CLIENT_RENDER_HANDLE_H
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#define CLIENT_RENDER_HANDLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Foward declarations
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//-----------------------------------------------------------------------------
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class IClientRenderable;
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//-----------------------------------------------------------------------------
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// Handle to an renderable in the client leaf system
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//-----------------------------------------------------------------------------
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typedef unsigned short ClientRenderHandle_t;
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enum
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{
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INVALID_CLIENT_RENDER_HANDLE = (ClientRenderHandle_t)0xffff,
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};
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#endif // CLIENT_RENDER_HANDLE_H
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