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FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
//=============================================================================
#ifndef IAVI_H
#define IAVI_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/IAppSystem.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct BGR888_t;
class IMaterial;
//-----------------------------------------------------------------------------
// Parameters for creating a new AVI
//-----------------------------------------------------------------------------
struct AVIParams_t
{
AVIParams_t() :
m_nFrameRate( 0 ), m_nFrameScale( 1 ), m_nWidth( 0 ), m_nHeight( 0 ),
m_nSampleRate( 0 ), m_nSampleBits( 0 ), m_nNumChannels( 0 ), m_bGetCodecFromUser( true )
{
m_pFileName[ 0 ] = 0;
}
char m_pFileName[ 256 ];
char m_pPathID[ 256 ];
// fps = m_nFrameRate / m_nFrameScale
// for integer framerates, set framerate to the fps, and framescale to 1
// for ntsc-style framerates like 29.97 (or 23.976 or 59.94),
// set framerate to 30,000 (or 24,000 or 60,000) and framescale to 1001
// yes, framescale is an odd naming choice, but it matching MS's AVI api
int m_nFrameRate;
int m_nFrameScale;
int m_nWidth;
int m_nHeight;
// Sound/.wav info
int m_nSampleRate;
int m_nSampleBits;
int m_nNumChannels;
// The user will be asked to select a compressor if true, otherwise the
// previous or default will be used.
bool m_bGetCodecFromUser;
};
//-----------------------------------------------------------------------------
// Handle to an AVI
//-----------------------------------------------------------------------------
typedef unsigned short AVIHandle_t;
enum
{
AVIHANDLE_INVALID = (AVIHandle_t)~0
};
//-----------------------------------------------------------------------------
// Handle to an AVI material
//-----------------------------------------------------------------------------
typedef unsigned short AVIMaterial_t;
enum
{
AVIMATERIAL_INVALID = (AVIMaterial_t)~0
};
//-----------------------------------------------------------------------------
// Main AVI interface
//-----------------------------------------------------------------------------
#define AVI_INTERFACE_VERSION "VAvi001"
class IAvi : public IAppSystem
{
public:
// Necessary to call this before any other AVI interface methods
virtual void SetMainWindow( void* hWnd ) = 0;
// Start/stop recording an AVI
virtual AVIHandle_t StartAVI( const AVIParams_t& params ) = 0;
virtual void FinishAVI( AVIHandle_t handle ) = 0;
// Add frames to an AVI
virtual void AppendMovieSound( AVIHandle_t h, short *buf, size_t bufsize ) = 0;
virtual void AppendMovieFrame( AVIHandle_t h, const BGR888_t *pRGBData ) = 0;
// Create/destroy an AVI material (a materialsystem IMaterial)
virtual AVIMaterial_t CreateAVIMaterial( const char *pMaterialName, const char *pFileName, const char *pPathID ) = 0;
virtual void DestroyAVIMaterial( AVIMaterial_t hMaterial ) = 0;
// Sets the time for an AVI material
virtual void SetTime( AVIMaterial_t hMaterial, float flTime ) = 0;
// Gets the IMaterial associated with an AVI material
virtual IMaterial* GetMaterial( AVIMaterial_t hMaterial ) = 0;
// Returns the max texture coordinate of the AVI
virtual void GetTexCoordRange( AVIMaterial_t hMaterial, float *pMaxU, float *pMaxV ) = 0;
// Returns the frame size of the AVI (stored in a subrect of the material itself)
virtual void GetFrameSize( AVIMaterial_t hMaterial, int *pWidth, int *pHeight ) = 0;
// Returns the frame rate of the AVI
virtual int GetFrameRate( AVIMaterial_t hMaterial ) = 0;
// Returns the total frame count of the AVI
virtual int GetFrameCount( AVIMaterial_t hMaterial ) = 0;
// Sets the frame for an AVI material (use instead of SetTime)
virtual void SetFrame( AVIMaterial_t hMaterial, float flFrame ) = 0;
// Plays a given AVI/WMV file until it completes or the user presses ESC, SPACE, or ENTER
virtual void PlayWindowsMediaVideo( const char *filename, void *mainWindow, int width, int height, float forcedMinTime ) = 0;
};
#endif // IAVI_H
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
//=============================================================================
#ifndef IBIK_H
#define IBIK_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/IAppSystem.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct BGR888_t;
class IMaterial;
//-----------------------------------------------------------------------------
// Parameters for creating a new BINK
//-----------------------------------------------------------------------------
struct BIKParams_t
{
BIKParams_t() :
m_nFrameRate( 0 ), m_nFrameScale( 1 ), m_nWidth( 0 ), m_nHeight( 0 ),
m_nSampleRate( 0 ), m_nSampleBits( 0 ), m_nNumChannels( 0 )
{
m_pFileName[ 0 ] = 0;
}
char m_pFileName[ 256 ];
char m_pPathID[ 256 ];
// fps = m_nFrameRate / m_nFrameScale
// for integer framerates, set framerate to the fps, and framescale to 1
// for ntsc-style framerates like 29.97 (or 23.976 or 59.94),
// set framerate to 30,000 (or 24,000 or 60,000) and framescale to 1001
// yes, framescale is an odd naming choice, but it matching MS's AVI api
int m_nFrameRate;
int m_nFrameScale;
int m_nWidth;
int m_nHeight;
// Sound/.wav info
int m_nSampleRate;
int m_nSampleBits;
int m_nNumChannels;
};
//-----------------------------------------------------------------------------
// Handle to an BINK
//-----------------------------------------------------------------------------
typedef unsigned short BIKHandle_t;
enum
{
BIKHANDLE_INVALID = (BIKHandle_t)~0
};
//-----------------------------------------------------------------------------
// Handle to an BINK material
//-----------------------------------------------------------------------------
typedef unsigned short BIKMaterial_t;
enum
{
BIKMATERIAL_INVALID = (BIKMaterial_t)~0
};
//-----------------------------------------------------------------------------
// Main AVI interface
//-----------------------------------------------------------------------------
#define BIK_INTERFACE_VERSION "VBik001"
class IBik : public IAppSystem
{
public:
// Create/destroy a BINK material (a materialsystem IMaterial)
virtual BIKMaterial_t CreateMaterial( const char *pMaterialName, const char *pFileName, const char *pPathID ) = 0;
virtual void DestroyMaterial( BIKMaterial_t hMaterial ) = 0;
// Update the frame (if necessary)
virtual bool Update( BIKMaterial_t hMaterial ) = 0;
// Gets the IMaterial associated with an BINK material
virtual IMaterial* GetMaterial( BIKMaterial_t hMaterial ) = 0;
// Returns the max texture coordinate of the BINK
virtual void GetTexCoordRange( BIKMaterial_t hMaterial, float *pMaxU, float *pMaxV ) = 0;
// Returns the frame size of the BINK (stored in a subrect of the material itself)
virtual void GetFrameSize( BIKMaterial_t hMaterial, int *pWidth, int *pHeight ) = 0;
// Returns the frame rate of the BINK
virtual int GetFrameRate( BIKMaterial_t hMaterial ) = 0;
// Returns the total frame count of the BINK
virtual int GetFrameCount( BIKMaterial_t hMaterial ) = 0;
// Sets the frame for an BINK material (use instead of SetTime)
virtual void SetFrame( BIKMaterial_t hMaterial, float flFrame ) = 0;
#ifdef WIN32
#if !defined( _X360 )
// Sets the direct sound device that Bink will decode to
virtual bool SetDirectSoundDevice( void *pDevice ) = 0;
#else
//needs to be called after xaudio is initialized
virtual bool HookXAudio( void ) = 0;
#endif
#elif defined( LINUX )
// Sets the SDL device that Bink will decode to
virtual bool SetSDLDevice( int frequency, uint16 format, int nchannels ) = 0;
// Called to mix in Bink audio. Returns true if audio was mixed in, false otherwise.
virtual bool SDLMixerAudioCallback( void *stream, int len ) = 0;
#endif
// Plays a given Bink file until it completes or the user presses ESC, SPACE, or ENTER
virtual void PlayBinkVideo( const char *filename, void *mainWindow, int width, int height, float forcedMinTime ) = 0;
};
#endif // IBIK_H
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
//=============================================================================
#ifndef IQUICKTIME_H
#define IQUICKTIME_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/IAppSystem.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct BGR888_t;
class IMaterial;
//-----------------------------------------------------------------------------
// Handle to a QUICKTIME
//-----------------------------------------------------------------------------
typedef unsigned short QUICKTIMEHandle_t;
enum
{
QUICKTIMEHANDLE_INVALID = (QUICKTIMEHandle_t)~0
};
//-----------------------------------------------------------------------------
// Handle to an QUICKTIME material
//-----------------------------------------------------------------------------
typedef unsigned short QUICKTIMEMaterial_t;
enum
{
QUICKTIMEMATERIAL_INVALID = (QUICKTIMEMaterial_t)~0
};
typedef unsigned int MovieHandle_t;
const MovieHandle_t cInvalidMovieHandle = (MovieHandle_t) ~0;
enum eVideoSystemStatus
{
cVideoSystem_OK = 0,
cVideoSystem_NotInstalled,
cVideoSystem_NotCurrentVersion,
cVideoSystem_InitializationError,
cVideoSystem_ForceInt32 = 0x7FFFFFFF // Make sure eNum is (at least) an int32
};
enum eVideoSystemFeatures
{
cVideoSystem_NoFeatures = 0x00000000,
cVideoSystem_PlayMoviesFromFile = 0x00000001,
cVideoSystem_RenderVideoFrameToMaterial = 0x00000002,
cVideoSystem_EncodeVideoToFile = 0x00000010,
cVideoSystem_EncodeAudioToFile = 0x00000020,
cVideoSystem_ForceInt32a = 0x7FFFFFFF
};
DEFINE_ENUM_BITWISE_OPERATORS( eVideoSystemFeatures );
enum eVideoEncodeQuality
{
cVEQuality_Min = 0,
cVEQuality_Low = 25,
cVEQuality_Normal = 50,
cVEQuality_High = 75,
cVEQuality_Max = 100
};
// -----------------------------------------------------------------------
// eVideoFrameFormat_t - bit format for quicktime video frames
// -----------------------------------------------------------------------
enum eVideoFrameFormat_t
{
cVFF_Undefined = 0,
cVFF_R8G8B8A8_32Bit,
cVFF_R8G8B8_24Bit,
cVFF_Count, // Auto list counter
cVFF_ForceInt32 = 0x7FFFFFFF // Make sure eNum is (at least) an int32
};
// -----------------------------------------------------------------------
// eAudioSourceFormat_t - Audio encoding source options
// -----------------------------------------------------------------------
enum eAudioSourceFormat_t
{
cASF_Undefined = 0,
cASF_None,
cASF_16BitPCMStereo,
cASF_Count, // Auto list counter
cASF_ForceInt32 = 0x7FFFFFFF // Make sure eNum is (at least) an int32
};
//-----------------------------------------------------------------------------
// IQuickTimeMovieMaker interface
//-----------------------------------------------------------------------------
class IQuickTimeMovieMaker : public IBaseInterface
{
public:
virtual bool CreateNewMovieFile( MovieHandle_t &theMovie, const char *pFilename, int nWidth, int nHeight, int nFps, eVideoEncodeQuality quality, eAudioSourceFormat_t srcAudioFormat = cASF_None, int audioSampleRate = 0 ) = 0;
virtual bool AppendVideoFrame( MovieHandle_t theMovie, unsigned char *pFrame ) = 0;
virtual bool AppendAudioSamples( MovieHandle_t theMovie, void *sampleBuffer, size_t sampleSize ) = 0;
virtual bool FinishMovie( MovieHandle_t theMovie, bool success = true ) = 0;
};
//-----------------------------------------------------------------------------
// Main QUICKTIME interface
//-----------------------------------------------------------------------------
#define QUICKTIME_INTERFACE_VERSION "IQuickTime002"
class IQuickTime : public IAppSystem
{
public:
virtual bool IsVideoSystemAvailable() = 0;
virtual eVideoSystemStatus GetVideoSystemStatus() = 0;
virtual eVideoSystemFeatures GetVideoSystemFeatures() = 0;
// Create/destroy a QUICKTIME material (a materialsystem IMaterial)
virtual QUICKTIMEMaterial_t CreateMaterial( const char *pMaterialName, const char *pFileName, const char *pPathID ) = 0;
virtual void DestroyMaterial( QUICKTIMEMaterial_t hMaterial ) = 0;
// Create/destroy a quicktime movie maker, which will encode audio/video
virtual IQuickTimeMovieMaker *CreateMovieMaker() = 0;
virtual void DestroyMovieMaker( IQuickTimeMovieMaker *&pMovieMaker ) = 0;
// Update the frame (if necessary)
virtual bool Update( QUICKTIMEMaterial_t hMaterial ) = 0;
// Gets the IMaterial associated with an BINK material
virtual IMaterial* GetMaterial( QUICKTIMEMaterial_t hMaterial ) = 0;
// Returns the max texture coordinate of the BINK
virtual void GetTexCoordRange( QUICKTIMEMaterial_t hMaterial, float *pMaxU, float *pMaxV ) = 0;
// Returns the frame size of the QUICKTIME Image Frame (stored in a subrect of the material itself)
virtual void GetFrameSize( QUICKTIMEMaterial_t hMaterial, int *pWidth, int *pHeight ) = 0;
// Returns the frame rate of the QUICKTIME
virtual int GetFrameRate( QUICKTIMEMaterial_t hMaterial ) = 0;
// Sets the frame for an BINK material (use instead of SetTime)
virtual void SetFrame( QUICKTIMEMaterial_t hMaterial, float flFrame ) = 0;
// Returns the total frame count of the BINK
virtual int GetFrameCount( QUICKTIMEMaterial_t hMaterial ) = 0;
virtual bool SetSoundDevice( void *pDevice ) = 0;
// Plays a given MOV file until it completes or the user presses ESC, SPACE, or ENTER
virtual void PlayQuicktimeVideo( const char *filename, void *mainWindow, int windowWidth, int windowHeight, int desktopWidth, int desktopHeight, bool windowed, float forcedMinTime ) = 0;
// Estimates the size of a recorded movie
virtual bool EstimateMovieSize( unsigned long &EstSize, int nWidth, int nHeight, int nFps, float duration, eVideoEncodeQuality quality, eAudioSourceFormat_t srcAudioFormat = cASF_None, int audioSampleRate = 0 ) = 0;
};
#endif // IQUICKTIME_H