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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef FRIENDSNET_INTERFACE_H
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#define FRIENDSNET_INTERFACE_H
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#pragma once
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class CUtlMsgBuffer;
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class CServerSession;
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#include "interface.h"
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#include "Friends/AddOns/AddOnTypes.h"
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class IFriendsNET : public IBaseInterface
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{
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public:
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// check if we have network information for this user
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virtual bool CheckUserRegistered(unsigned int userID) = 0;
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// update a user's network information
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virtual void UpdateUserNetInfo(unsigned int userID, unsigned int netSessionID, int serverID, int IP, int port) = 0;
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// set whether or not we send directly to user or through the server
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virtual void SetUserSendViaServer(unsigned int userID, bool bSendViaServer) = 0;
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// Gets a blob of data that represents this user's information
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virtual bool GetUserNetInfoBlob(unsigned int userID, unsigned int dataBlob[8]) = 0;
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// Sets a user's information using the same blob of data type
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virtual bool SetUserNetInfoBlob(unsigned int userID, const unsigned int dataBlob[8]) = 0;
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// send binary data to user, marked with game/sessionID
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virtual void SendAddOnPacket(const char *pszGameID, SessionInt64 addOnSessionID, unsigned int userID, const CUtlMsgBuffer& buffer) = 0;
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};
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#define FRIENDSNET_INTERFACE_VERSION "FriendsNET003"
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#endif // FRIENDSNET_INTERFACE_H
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