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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Baked Bitmap fonts
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//
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//===========================================================================
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#ifndef _BITMAPFONTFILE_H_
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#define _BITMAPFONTFILE_H_
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#include "datamap.h"
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#define BITMAPFONT_ID (('T'<<24)|('N'<<16)|('F'<<8)|('V'))
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#define BITMAPFONT_VERSION 3
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// style flags
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#define BF_BOLD 0x0001
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#define BF_ITALIC 0x0002
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#define BF_OUTLINED 0x0004
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#define BF_DROPSHADOW 0x0008
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#define BF_BLURRED 0x0010
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#define BF_SCANLINES 0x0020
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#define BF_ANTIALIASED 0x0040
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#define BF_CUSTOM 0x0080
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#pragma pack(1) //X360TBD
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typedef struct BitmapGlyph_s
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{
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DECLARE_BYTESWAP_DATADESC();
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short x;
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short y;
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short w;
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short h;
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short a;
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short b;
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short c;
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} BitmapGlyph_t;
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typedef struct BitmapFont_s
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{
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DECLARE_BYTESWAP_DATADESC();
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int m_id;
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int m_Version;
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short m_PageWidth;
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short m_PageHeight;
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short m_MaxCharWidth;
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short m_MaxCharHeight;
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short m_Flags;
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short m_Ascent;
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short m_NumGlyphs;
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unsigned char m_TranslateTable[256];
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} BitmapFont_t;
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#pragma pack()
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#endif
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