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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// An element that contains a transformlist
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//
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//=============================================================================
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#include "movieobjects/dmetransformlist.h"
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#include "datamodel/dmelementfactoryhelper.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeTransformList, CDmeTransformList );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeTransformList::OnConstruction()
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{
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m_Transforms.Init( this, "transforms" );
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}
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void CDmeTransformList::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Sets the transform
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//-----------------------------------------------------------------------------
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void CDmeTransformList::SetTransform( int nIndex, const matrix3x4_t& mat )
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{
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m_Transforms[nIndex]->SetTransform( mat );
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}
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