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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=============================================================================
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// Valve includes
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#include "datamodel/dmelementfactoryhelper.h"
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#include "movieobjects/dmeeyeball.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeEyeball, CDmeEyeball );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeEyeball::OnConstruction()
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{
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m_flDiameter.InitAndSet( this, "diameter", 1.0 );
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m_flYawAngle.InitAndSet( this, "angle", 2.0 );
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m_flPupilScale.InitAndSet( this, "pupilScale", 1.0 );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeEyeball::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Returns the model relative position of the eyeball Position
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//-----------------------------------------------------------------------------
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void CDmeEyeball::GetWorldPosition( Vector &worldPosition )
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{
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matrix3x4_t mWorld;
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GetShapeToWorldTransform( mWorld );
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MatrixPosition( mWorld, worldPosition );
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}
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