mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-09-09 10:56:55 +00:00
1
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Dme version of a body group
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#include "mdlobjects/dmebodygroup.h"
|
||||
#include "datamodel/dmelementfactoryhelper.h"
|
||||
#include "mdlobjects/dmelodlist.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Expose this class to the scene database
|
||||
//-----------------------------------------------------------------------------
|
||||
IMPLEMENT_ELEMENT_FACTORY( DmeBodyGroup, CDmeBodyGroup );
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CDmeBodyGroup::OnConstruction()
|
||||
{
|
||||
m_BodyParts.Init( this, "bodyParts" );
|
||||
}
|
||||
|
||||
void CDmeBodyGroup::OnDestruction()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Finds a body part by name
|
||||
//-----------------------------------------------------------------------------
|
||||
CDmeLODList *CDmeBodyGroup::FindBodyPart( const char *pName )
|
||||
{
|
||||
int nCount = m_BodyParts.Count();
|
||||
for ( int i = 0; i < nCount; ++i )
|
||||
{
|
||||
CDmeLODList *pLODList = CastElement< CDmeLODList >( m_BodyParts[ i ] );
|
||||
if ( !pLODList )
|
||||
continue;
|
||||
|
||||
if ( !Q_stricmp( pName, pLODList->GetName() ) )
|
||||
return pLODList;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
Reference in New Issue
Block a user