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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "mdllib_common.h"
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//-----------------------------------------------------------------------------
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// Global instance
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//-----------------------------------------------------------------------------
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CMdlLib mdllib;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CMdlLib, IMdlLib, MDLLIB_INTERFACE_VERSION, mdllib );
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//-----------------------------------------------------------------------------
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// Destructor
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//-----------------------------------------------------------------------------
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CMdlLib::~CMdlLib()
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{
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}
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//-----------------------------------------------------------------------------
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// Connect, disconnect
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//-----------------------------------------------------------------------------
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bool CMdlLib::Connect( CreateInterfaceFn factory )
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{
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// g_pFileSystem = (IFileSystem*)factory( FILESYSTEM_INTERFACE_VERSION, NULL );
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// return ( g_pFileSystem != NULL );
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return true;
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}
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void CMdlLib::Disconnect()
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{
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// g_pFileSystem = NULL;
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return;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Startup
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//-----------------------------------------------------------------------------
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InitReturnVal_t CMdlLib::Init()
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{
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return INIT_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Cleanup
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//-----------------------------------------------------------------------------
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void CMdlLib::Shutdown()
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{
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return;
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}
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//-----------------------------------------------------------------------------
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// Query interface
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//-----------------------------------------------------------------------------
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void *CMdlLib::QueryInterface( const char *pInterfaceName )
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{
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return Sys_GetFactoryThis()( pInterfaceName, NULL );
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}
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