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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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// If this is float4, and the input is float3, the w component default to one.
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float4 vPos : POSITION;
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float4 vColor : COLOR0;
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};
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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float4 vColor : COLOR0;
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};
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o;
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float4 projPos;
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projPos = mul( v.vPos, cModelViewProj );
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o.projPos = projPos;
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o.vColor = v.vColor;
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return o;
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}
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