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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "common_ps_fxc.h"
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struct PS_INPUT
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{
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float4 vColor : COLOR0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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return float4( 1.0f, 1.0f, 1.0f, 1-i.vColor.a );
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}
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