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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "common_ps_fxc.h"
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sampler EnvmapSampler : register( s0 );
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struct PS_INPUT
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{
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float3 eyeToVertVector : TEXCOORD0;
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float4 vertexColor : COLOR;
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};
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HALF4 main( PS_INPUT i ) : COLOR
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{
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HALF4 color;
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color.xyz = texCUBE( EnvmapSampler, i.eyeToVertVector );
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color.a = 1.0f;
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color *= i.vertexColor;
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return color;
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}
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