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@@ -0,0 +1,23 @@
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ps.1.4
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; non-fresnel version
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; t0:
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; texture: dudv map
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; texcoords: coords for normal map
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; t1:
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; texcoords: uvw for first dp3
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; t2:
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; texture: renderable texture that we are going to perturb
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; texcoords: uvw for second dp3
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;tex t0 ; sample dudv map
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;texm3x2pad t1, t0 ;
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;texm3x2tex t2, t0 ; sample renderabletexture
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;mul r0, t2, c1
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texld r0, t0 ; sample dudv map
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phase
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texld r0, t2_dw.xyw
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