mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-12 19:59:09 +00:00
1
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
// DYNAMIC: "CMBO_USERENDERTARGET" "0..1"
|
||||
|
||||
#include "shader_constant_register_map.h"
|
||||
#include "common_ps_fxc.h"
|
||||
|
||||
sampler BaseTextureSampler : register( s0 );
|
||||
sampler DistortMapTextureSampler : register( s1 );
|
||||
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float2 vBaseTexCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
|
||||
float4 main( PS_INPUT i ) : COLOR
|
||||
{
|
||||
float2 vOriginal = i.vBaseTexCoord.xy;
|
||||
|
||||
float4 vRead = tex2D( DistortMapTextureSampler, vOriginal );
|
||||
|
||||
float2 vGreen;
|
||||
vGreen.r = ( vRead.x + vRead.z ) / 2.0;
|
||||
vGreen.g = ( vRead.y + vRead.w ) / 2.0;
|
||||
|
||||
float4 vFinal;
|
||||
vFinal.r = tex2D( BaseTextureSampler, vRead.xy ).r;
|
||||
vFinal.ga = tex2D( BaseTextureSampler, vGreen ).ga;
|
||||
vFinal.b = tex2D( BaseTextureSampler, vRead.zw ).b;
|
||||
|
||||
float fBoundsCheck;
|
||||
#if ( CMBO_USERENDERTARGET )
|
||||
{
|
||||
fBoundsCheck = saturate( dot( (vGreen.xy < float2(0.01,0.01)), float2(1,1)) + dot( (vGreen.xy > float2(0.99,0.99)), float2(1,1)) );
|
||||
}
|
||||
#else
|
||||
{
|
||||
fBoundsCheck = saturate( dot( (vGreen.xy < float2(0.005,0.005)), float2(1,1)) + dot( (vGreen.xy > float2(0.995,0.995)), float2(1,1))
|
||||
+ (vGreen.x > 0.495 && vGreen.x < 0.505 ) );
|
||||
}
|
||||
#endif
|
||||
|
||||
vFinal.xyz = lerp( vFinal.xyz, float3(0,0,0), fBoundsCheck );
|
||||
|
||||
return vFinal;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user