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; STATIC: "TRANSLUCENT" "0..1"
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; STATIC: "UNLIT" "0..1"
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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;------------------------------------------------------------------------------
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#if UNLIT==0
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tex t0
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tex t1
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mul_sat t1, c1, t1
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lrp r1.rgb, t1, c5, v0 ; blend between unlit and lit.
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mul r0, t0, c3
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mul r0.rgb, r1, r0 ; Apply lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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# if TRANSLUCENT==0
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mov r0.a, c4.a
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# endif
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#endif
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;------------------------------------------------------------------------------
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#if UNLIT!=0
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; Get the color from the texture
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tex t0
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mul r0, t0, c3
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mul r0.rgb, v0, r0 ; Apply lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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# if TRANSLUCENT==0
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mov r0.a, c4.a
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# endif
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#endif
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