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//
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// vs 3.0 ps 3.0 shaders collection
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//
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// These shaders are forced to compile as shader model 3.0
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// using the new compiler.
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// _ps30.vcs
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// _vs30.vcs
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//
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cloak_vs20.fxc
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cloak_ps2x.fxc
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cloak_blended_pass_vs20.fxc
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cloak_blended_pass_ps2x.fxc
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debugmorphaccumulator_vs30.fxc
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debugmorphaccumulator_ps30.fxc
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decalmodulate_ps2x.fxc
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emissive_scroll_blended_pass_vs20.fxc
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emissive_scroll_blended_pass_ps2x.fxc
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eye_refract_vs20.fxc
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eye_refract_ps2x.fxc
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Eyes_vs20.fxc
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eyes_ps2x.fxc
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eyes_flashlight_vs20.fxc
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eyes_flashlight_ps2x.fxc
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morphaccumulate_vs30.fxc
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morphaccumulate_ps30.fxc
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morphweight_vs30.fxc
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morphweight_ps30.fxc
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pyro_vision_ps2x.fxc
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pyro_vision_vs20.fxc
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skin_vs20.fxc
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skin_ps20b.fxc
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teeth_vs20.fxc
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teeth_ps2x.fxc
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teeth_bump_vs20.fxc
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teeth_bump_ps2x.fxc
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teeth_flashlight_vs20.fxc
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teeth_flashlight_ps2x.fxc
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vertexlit_and_unlit_generic_vs20.fxc
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vertexlit_and_unlit_generic_ps2x.fxc
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vertexlit_and_unlit_generic_bump_vs20.fxc
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vertexlit_and_unlit_generic_bump_ps2x.fxc
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vortwarp_vs20.fxc
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vortwarp_ps2x.fxc
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vr_distort_hud_ps2x.fxc
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vr_distort_hud_vs20.fxc
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vr_distort_texture_ps2x.fxc
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vr_distort_texture_vs20.fxc
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warp_ps2x.fxc
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warp_vs20.fxc
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weapon_sheen_pass_vs20.fxc
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weapon_sheen_pass_ps2x.fxc
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depthwrite_ps2x.fxc
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depthwrite_vs20.fxc
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