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//-----------------------------------------------------------------------------
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// STDSHADER_DX6.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
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$Macro DISABLE_FTOL3_OVERRIDE "1"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory "Debug_dx6"
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$IntermediateDirectory "Debug_dx6"
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory "Release_dx6"
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$IntermediateDirectory "Release_dx6"
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}
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}
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// Common Configuration
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;STDSHADER_DX6_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
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$AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
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}
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}
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$Project "Stdshader_dx6"
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{
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$Folder "Source Files"
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{
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$File "BufferClearObeyStencil_dx6.cpp"
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$File "cable_dx6.cpp"
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$File "cloud.cpp"
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$File "decal.cpp"
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$File "DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp"
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$File "decalmodulate.cpp"
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$File "eyeball.cpp"
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$File "eyes_dx6.cpp"
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$File "introscreenspaceeffect_dx60.cpp"
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$File "lightmappedgeneric_dx6.cpp"
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$File "lightmappedtwotexture.cpp"
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$File "modulate_dx6.cpp"
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$File "portal_dx60.cpp"
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$File "portalstaticoverlay_dx60.cpp"
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$File "refract_dx60.cpp"
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$File "rift_dx6.cpp"
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$File "SetZ.cpp"
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$File "shadow_dx6.cpp"
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$File "shadowbuild_dx6.cpp"
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$File "sky_dx6.cpp"
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$File "sprite_dx6.cpp"
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$File "teeth_dx6.cpp"
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$File "unlitgeneric_dx6.cpp"
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$File "unlittwotexture_dx6.cpp"
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$File "vertexlitgeneric_dx6.cpp"
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$File "viewalpha.cpp"
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$File "volumetricfog.cpp"
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$File "water_dx60.cpp"
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$File "worldtwotextureblend_dx6.cpp"
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$File "worldvertextransition_dx6.cpp"
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$File "worldvertextransition_dx6_helper.cpp"
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$File "writez_dx6.cpp"
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$Folder "remove me when VAC2 is out"
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{
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$File "$SRCDIR\tier1\checksum_crc.cpp"
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$File "$SRCDIR\tier1\checksum_md5.cpp"
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$File "..\shader_dll_verify.cpp"
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$File "..\shader_dll_verify.h"
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}
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}
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$Folder "Header Files"
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{
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$File "worldvertextransition_dx6_helper.h"
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}
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$Folder "Link Libraries"
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{
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$Lib mathlib
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$Lib shaderlib
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}
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}
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