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//-----------------------------------------------------------------------------
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// STDSHADER_DBG.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
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$Macro DISABLE_FTOL3_OVERRIDE "1"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory "Debug_dbg" [$WINDOWS]
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$IntermediateDirectory "Debug_dbg" [$WINDOWS]
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$OutputDirectory "Debug_dbg_360" [$X360]
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$IntermediateDirectory "Debug_dbg_360" [$X360]
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory "Release_dbg" [$WINDOWS]
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$IntermediateDirectory "Release_dbg" [$WINDOWS]
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$OutputDirectory "Release_dbg_360" [$X360]
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$IntermediateDirectory "Release_dbg_360" [$X360]
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}
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}
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// Common Configuration
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;..\..\dx9sdk\include" [$WIN32]
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$AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
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$PreprocessorDefinitions "$BASE;STDSHADER_DBG_DLL_EXPORT;FAST_MATERIALVAR_ACCESS"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32]
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$ModuleDefinitionFile "xbox\xbox_dbg.def" [$X360]
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}
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}
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$Project "stdshader_dbg"
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{
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$Folder "Source Files"
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{
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$File "BaseVSShader.cpp"
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$File "debugdepth.cpp"
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$File "DebugDrawEnvmapMask.cpp"
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$File "debugluxel.cpp"
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$File "debugnormalmap.cpp"
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$File "debugtangentspace.cpp"
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$File "fillrate.cpp"
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$Folder "Remove me when VAC2 is out" [$WIN32]
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{
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$File "..\shader_dll_verify.cpp"
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$File "..\shader_dll_verify.h"
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}
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}
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$Folder "Xbox" [$X360]
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{
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-$File "xbox\xbox.def"
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$File "xbox\xbox_dbg.def"
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}
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$Folder "Header Files"
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{
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$File "BaseVSShader.h"
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}
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$Folder "Link Libraries"
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{
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$File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [$WIN32]
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$Lib mathlib
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$Lib shaderlib
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}
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$File "$SRCDIR\devtools\bin\vsh_prep.pl"
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$File "$SRCDIR\devtools\bin\psh_prep.pl"
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$File "$SRCDIR\devtools\bin\fxc_prep.pl"
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$File "$SRCDIR\devtools\bin\updateshaders.pl"
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$Shaders "stdshader_dx9_20b.txt"
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$Shaders "stdshader_dx9_30.txt"
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//$Shaders "stdshader_dx10.txt"
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}
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