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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef SKIN_DX9_HELPER_H
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#define SKIN_DX9_HELPER_H
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#include <string.h>
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#include "vertexlitgeneric_dx9_helper.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseVSShader;
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class IMaterialVar;
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class IShaderDynamicAPI;
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class IShaderShadow;
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void InitParamsSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params,
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const char *pMaterialName, VertexLitGeneric_DX9_Vars_t &info );
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void InitSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params,
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VertexLitGeneric_DX9_Vars_t &info );
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void DrawSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
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IShaderShadow* pShaderShadow,
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VertexLitGeneric_DX9_Vars_t &info, VertexCompressionType_t vertexCompression,
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CBasePerMaterialContextData **pContextDataPtr );
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#endif // SKIN_DX9_HELPER_H
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