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@@ -0,0 +1,16 @@
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ps.1.1
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; t0:
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; texture: dudv map
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; texcoords: dudvmap texcoords
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; t1:
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; texture: refraction render target
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; texcoords:
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tex t0 ; refraction
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tex t1 ; sample alpha channel
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mul r0.rgb, t1, t0 +
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mov r0.a, t1.a
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mul r0, r0, c0
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