mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 18:29:35 +00:00
1
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
|
||||
|
||||
#define CONVERT_TO_SRGB 0
|
||||
|
||||
#include "common_ps_fxc.h"
|
||||
|
||||
sampler TexSampler : register( s0 );
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate
|
||||
};
|
||||
|
||||
float4 main( PS_INPUT i ) : COLOR
|
||||
{
|
||||
float4 result = tex2D( TexSampler, i.baseTexCoord );
|
||||
|
||||
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user