mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-15 13:16:58 +00:00
1
This commit is contained in:
@@ -0,0 +1,68 @@
|
||||
// STATIC: "HASALPHAMASK" "0..1"
|
||||
// STATIC: "HASSTATICTEXTURE" "0..1"
|
||||
|
||||
// DYNAMIC: "HDRENABLED" "0..1"
|
||||
// DYNAMIC: "PIXELFOGTYPE" "0..1"
|
||||
|
||||
#include "common_ps_fxc.h"
|
||||
|
||||
const HALF3 g_StaticAmount : register( c0 ); //x is static, y is 1.0 - static
|
||||
|
||||
#if( HASSTATICTEXTURE )
|
||||
sampler StaticTextureSampler : register( s0 );
|
||||
# if( HASALPHAMASK )
|
||||
sampler AlphaMaskSampler : register( s1 );
|
||||
# endif
|
||||
#else
|
||||
# if( HASALPHAMASK )
|
||||
sampler AlphaMaskSampler : register( s0 );
|
||||
# endif
|
||||
#endif
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 vProjPos : POSITION;
|
||||
|
||||
//vStaticTexCoord and vAlphaMaskTexCoord are the same numbers, but we need to map TEXCOORD0 to sampler 0, and TEXCOORD1 to sampler1. ps11 compatibility issue
|
||||
#if( HASSTATICTEXTURE )
|
||||
float2 vStaticTexCoord : TEXCOORD0;
|
||||
# if( HASALPHAMASK )
|
||||
float2 vAlphaMaskTexCoord : TEXCOORD1;
|
||||
# endif
|
||||
#else
|
||||
# if( HASALPHAMASK )
|
||||
float2 vAlphaMaskTexCoord : TEXCOORD0;
|
||||
# else
|
||||
float2 vUnusedTexCoord1 : TEXCOORD0;
|
||||
# endif
|
||||
float2 vUnusedTexCoord2 : TEXCOORD1;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
HALF4 main( PS_INPUT i ) : COLOR
|
||||
{
|
||||
HALF4 result;
|
||||
|
||||
# if( HASSTATICTEXTURE )
|
||||
result.rgb = tex2D( StaticTextureSampler, i.vStaticTexCoord ).rgb;
|
||||
# else
|
||||
result.rgb = 0.25; //without a static texture, just be gray
|
||||
# endif
|
||||
|
||||
|
||||
|
||||
# if( HASALPHAMASK )
|
||||
result.a = min( g_StaticAmount.x, tex2D( AlphaMaskSampler, i.vAlphaMaskTexCoord ).a ); //when static reaches 0, fades away completely, also never exceeds the mask's alpha
|
||||
# else
|
||||
result.a = g_StaticAmount.x; //when static reaches 0, fades away completely
|
||||
# endif
|
||||
|
||||
//result.r = 1.0;
|
||||
//result.gb = 0.0;
|
||||
//result.a = 0.5;
|
||||
|
||||
return result;
|
||||
}
|
||||
Reference in New Issue
Block a user