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@@ -0,0 +1,11 @@
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ps.1.1
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tex t0 ; base
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tex t1 ; lightmap
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tex t2 ; base (with tcoords for alpha)
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mov r0.rgb, t0 ; base times vertex color (with alpha)
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mul r0.rgb, t1, r0 ; fold in lightmap (color only)
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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mov r0.a, t2.a
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