mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "writez.inc"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
DEFINE_FALLBACK_SHADER( Occlusion, Occlusion_DX8 )
|
||||
|
||||
BEGIN_VS_SHADER_FLAGS( Occlusion_DX8, "Help for Occlusion", SHADER_NOT_EDITABLE )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
END_SHADER_PARAMS
|
||||
|
||||
SHADER_INIT_PARAMS()
|
||||
{
|
||||
}
|
||||
|
||||
SHADER_FALLBACK
|
||||
{
|
||||
if ( IsPC() && g_pHardwareConfig->GetDXSupportLevel() < 80 )
|
||||
{
|
||||
return "Wireframe";
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
SHADER_INIT
|
||||
{
|
||||
}
|
||||
|
||||
SHADER_DRAW
|
||||
{
|
||||
SHADOW_STATE
|
||||
{
|
||||
pShaderShadow->EnableColorWrites( false );
|
||||
pShaderShadow->EnableAlphaWrites( false );
|
||||
pShaderShadow->EnableDepthWrites( false );
|
||||
|
||||
pShaderShadow->VertexShaderVertexFormat( VERTEX_POSITION, 1, 0, 0 );
|
||||
|
||||
writez_Static_Index vshIndex;
|
||||
pShaderShadow->SetVertexShader( "writez", vshIndex.GetIndex() );
|
||||
pShaderShadow->SetPixelShader( "white" );
|
||||
}
|
||||
DYNAMIC_STATE
|
||||
{
|
||||
writez_Dynamic_Index vshIndex;
|
||||
vshIndex.SetDOWATERFOG( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z );
|
||||
pShaderAPI->SetVertexShaderIndex( vshIndex.GetIndex() );
|
||||
pShaderAPI->SetPixelShaderIndex( 0 );
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
END_SHADER
|
||||
|
||||
Reference in New Issue
Block a user