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//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ===========================
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// Includes =======================================================================================
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#include "common_vs_fxc.h"
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// Input values ===================================================================================
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struct VS_INPUT
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{
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float3 vPos : POSITION;
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float2 vBaseTexCoord : TEXCOORD0;
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};
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// Interpolated values ============================================================================
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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float2 vUv0 : TEXCOORD0;
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};
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// Main ===========================================================================================
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VS_OUTPUT main( const VS_INPUT i )
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{
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VS_OUTPUT o;
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o.projPos.xyzw = float4( i.vPos.xyz, 1.0f );
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o.vUv0.xy = i.vBaseTexCoord.xy;
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return o;
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}
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