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@@ -0,0 +1,33 @@
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ps.1.1
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; base texture
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tex t0
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; normalmap
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tex t1
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; rgb - color for first axis - gamma converted to 2.2 in the vertex shader
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texcoord t2
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; rgb - color for second axis - gamma converted to 2.2 in the vertex shader
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texcoord t3
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; v0.rgb : color for third axis - gamma converted to 2.2 in the vertex shader
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; c0, c1, c2 - Axes of the lightmap coordinate system in tangent space
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dp3_sat r1.rgb, t1_bx2, c0
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+mov r0.a, t0
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mul r0.rgb, r1, t2
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dp3_sat r1.rgb, t1_bx2, c1
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mad r0.rgb, r1, t3, r0
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dp3_sat r1.rgb, t1_bx2, c2
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mad r0.rgb, r1, v0, r0
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;mov_x2 r0.rgb, r0
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mul_x2 r0.rgb, r0, t0
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