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sampler TextureSampler : register( s1 );
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struct PS_INPUT
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{
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float4 vColor0 : COLOR0;
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float2 vTexCoord1 : TEXCOORD1;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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return tex2D( TextureSampler, i.vTexCoord1 );
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}
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