mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,67 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "screenspaceeffect_vs20.inc"
|
||||
#include "hsv_ps20.inc"
|
||||
#include "hsv_ps20b.inc"
|
||||
|
||||
BEGIN_VS_SHADER_FLAGS( HSV, "Help for HSV", SHADER_NOT_EDITABLE )
|
||||
BEGIN_SHADER_PARAMS
|
||||
END_SHADER_PARAMS
|
||||
|
||||
SHADER_INIT_PARAMS()
|
||||
{
|
||||
SET_FLAGS2( MATERIAL_VAR2_NEEDS_FULL_FRAME_BUFFER_TEXTURE );
|
||||
}
|
||||
|
||||
SHADER_INIT
|
||||
{
|
||||
}
|
||||
|
||||
SHADER_FALLBACK
|
||||
{
|
||||
// Requires DX9 + above
|
||||
if (g_pHardwareConfig->GetDXSupportLevel() < 90)
|
||||
{
|
||||
Assert( 0 );
|
||||
return "Wireframe";
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
SHADER_DRAW
|
||||
{
|
||||
SHADOW_STATE
|
||||
{
|
||||
pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
|
||||
int fmt = VERTEX_POSITION;
|
||||
pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, 0 );
|
||||
|
||||
DECLARE_STATIC_VERTEX_SHADER( screenspaceeffect_vs20 );
|
||||
SET_STATIC_VERTEX_SHADER( screenspaceeffect_vs20 );
|
||||
|
||||
if( g_pHardwareConfig->SupportsPixelShaders_2_b() )
|
||||
{
|
||||
DECLARE_STATIC_PIXEL_SHADER( hsv_ps20b );
|
||||
SET_STATIC_PIXEL_SHADER( hsv_ps20b );
|
||||
}
|
||||
else
|
||||
{
|
||||
DECLARE_STATIC_PIXEL_SHADER( hsv_ps20 );
|
||||
SET_STATIC_PIXEL_SHADER( hsv_ps20 );
|
||||
}
|
||||
}
|
||||
DYNAMIC_STATE
|
||||
{
|
||||
pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0 );
|
||||
DECLARE_DYNAMIC_VERTEX_SHADER( screenspaceeffect_vs20 );
|
||||
SET_DYNAMIC_VERTEX_SHADER( screenspaceeffect_vs20 );
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
END_SHADER
|
||||
Reference in New Issue
Block a user