mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,26 @@
|
||||
//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
|
||||
|
||||
#include "common_ps_fxc.h"
|
||||
|
||||
sampler TexSampler : register( s0 );
|
||||
|
||||
float g_flDimValue : register( c0 );
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate
|
||||
};
|
||||
|
||||
float4 main( PS_INPUT i ) : COLOR
|
||||
{
|
||||
float4 result = tex2D( TexSampler, i.baseTexCoord );
|
||||
|
||||
// Scale by dim value before computing luminance below
|
||||
result.rgb *= saturate( g_flDimValue );
|
||||
|
||||
// Store max color component in alpha for alpha blend of one/invSrcAlpha
|
||||
float flLuminance = max( result.r, max( result.g, result.b ) );
|
||||
result.a = pow( flLuminance, 0.8f );
|
||||
|
||||
return result.rgba;
|
||||
}
|
||||
Reference in New Issue
Block a user