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@@ -0,0 +1,60 @@
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#include "shaderlib/cshader.h"
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class showz_ps20_Static_Index
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{
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private:
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int m_nDEPTH_IN_ALPHA;
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#ifdef _DEBUG
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bool m_bDEPTH_IN_ALPHA;
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#endif
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public:
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void SetDEPTH_IN_ALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDEPTH_IN_ALPHA = i;
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#ifdef _DEBUG
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m_bDEPTH_IN_ALPHA = true;
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#endif
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}
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void SetDEPTH_IN_ALPHA( bool i )
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{
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m_nDEPTH_IN_ALPHA = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDEPTH_IN_ALPHA = true;
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#endif
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}
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public:
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showz_ps20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bDEPTH_IN_ALPHA = false;
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#endif // _DEBUG
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m_nDEPTH_IN_ALPHA = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bDEPTH_IN_ALPHA;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nDEPTH_IN_ALPHA ) + 0;
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}
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};
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#define shaderStaticTest_showz_ps20 psh_forgot_to_set_static_DEPTH_IN_ALPHA + 0
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class showz_ps20_Dynamic_Index
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{
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public:
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showz_ps20_Dynamic_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_showz_ps20 0
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