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#define HDRTYPE HDR_TYPE_NONE
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#include "common_ps_fxc.h"
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sampler FilmGrainSampler : register( s0 );
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const float4 vNoiseScale : register( c0 );
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struct PS_INPUT
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{
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float2 grainTexCoord : TEXCOORD0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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float4 noise = tex2D( FilmGrainSampler, i.grainTexCoord );
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noise.w = noise.x*(1.0-vNoiseScale.w) + vNoiseScale.w;
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noise.xyz *= vNoiseScale.xyz;
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return float4( noise.x, noise.y, noise.z, noise.w );
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}
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