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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
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#include "common_ps_fxc.h"
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const float4 g_ColorConstant : register( c0 );
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float4 main( void ) : COLOR
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{
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float4 result = (g_ColorConstant * (1.0 / 2.0));
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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