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@@ -0,0 +1,20 @@
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ps.1.1
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;------------------------------------------------------------------------------
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; c0 EnablePixelShaderOverbright()
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; c1 SELFILLUMTINT
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; c2 ?
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; c3 ComputeModulationColor()
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; c4 flEmissiveBlendStrength, flEmissiveBlendStrength, flEmissiveBlendStrength, bWarping
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; c5 1, 1, 1, 1
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;------------------------------------------------------------------------------
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tex t0 ; Base color
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tex t1 ; Emissive texture
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mul_sat t1, c1, t1 ; Emissive texture * selfIllumTint
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mul r0, t0, c3 ; Base color
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mul r0.rgb, t1, r0 ; Base * emissive
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mul r0.rgb, r0, c4 ; * flEmissiveBlendStrength
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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mov r0.a, c4.a ; Should this be 0 for the refract effect?
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