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//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "BaseVSShader.h"
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// This one isn't supported on dx8
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DEFINE_FALLBACK_SHADER( DepthWrite, Wireframe )
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DEFINE_FALLBACK_SHADER( EyeRefract, Eyes_dx8 )
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DEFINE_FALLBACK_SHADER( bik, bik_dx81 )
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DEFINE_FALLBACK_SHADER( VolumeClouds, UnlitGeneric_DX8 )
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DEFINE_FALLBACK_SHADER( DebugTextureView, UnlitGeneric_DX8 )
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// FIXME: These aren't supported on dx8, but need to be.
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DEFINE_FALLBACK_SHADER( EyeGlint, Wireframe )
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DEFINE_FALLBACK_SHADER( AfterShock, Wireframe )
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