mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-10 02:39:35 +00:00
1
This commit is contained in:
@@ -0,0 +1,34 @@
|
||||
vs.1.1
|
||||
|
||||
# DYNAMIC: "DOWATERFOG" "0..1"
|
||||
# DYNAMIC: "SKINNING" "0..1"
|
||||
|
||||
#include "macros.vsh"
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Vertex blending
|
||||
;------------------------------------------------------------------------------
|
||||
&AllocateRegister( \$worldPos );
|
||||
&AllocateRegister( \$worldNormal );
|
||||
&SkinPositionAndNormal( $worldPos, $worldNormal );
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Transform the position from world to view space
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
&AllocateRegister( \$projPos );
|
||||
|
||||
dp4 $projPos.x, $worldPos, $cViewProj0
|
||||
dp4 $projPos.y, $worldPos, $cViewProj1
|
||||
dp4 $projPos.z, $worldPos, $cViewProj2
|
||||
dp4 $projPos.w, $worldPos, $cViewProj3
|
||||
mov oPos, $projPos
|
||||
|
||||
&FreeRegister( \$worldPos );
|
||||
|
||||
; stick the normal in the color channel
|
||||
mov oD0.xyz, $worldNormal.xyz
|
||||
mov oD0.w, $cOne ; make sure all components are defined
|
||||
|
||||
&FreeRegister( \$projPos );
|
||||
&FreeRegister( \$worldNormal );
|
||||
Reference in New Issue
Block a user