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#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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float4 vPos : POSITION;
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float2 vTexCoord : TEXCOORD0;
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};
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struct VS_OUTPUT
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{
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float4 vProjPos : POSITION;
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float2 vTexCoord : TEXCOORD0;
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};
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o = ( VS_OUTPUT )0;
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o.vProjPos = mul( v.vPos, cModelViewProj );
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o.vTexCoord = v.vTexCoord;
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return o;
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}
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