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#include "common_ps_fxc.h"
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sampler TextureSampler : register( s0 );
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struct PS_INPUT
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{
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float2 baseTexCoord : TEXCOORD0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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float4 result = tex2D( TextureSampler, i.baseTexCoord );
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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