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@@ -0,0 +1,27 @@
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ps.1.1
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; t0:
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; texture: dudv map
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; texcoords: dudvmap texcoords
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; t1:
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; texture: refraction render target
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; texcoords:
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#if 1
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tex t0 ; sample dudv map
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texbem t1, t0 ; refraction
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tex t2
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mov r0, t1
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mul r0.rgb, r0, c0
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lrp r0.rgb, t2.a, t2, r0
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;mov r0, t2
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#else
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texcoord t0
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mov r0.rgba, t0
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#endif
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