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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "BaseVSShader.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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DEFINE_FALLBACK_SHADER( Core, Core_dx70 )
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// This is here so that you can use $fallbackmaterial for Core_dx7
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DEFINE_FALLBACK_SHADER( Core_dx70, Wireframe )
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#if 0
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BEGIN_VS_SHADER( Core_DX70,
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"Help for Core_DX70" )
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BEGIN_SHADER_PARAMS
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END_SHADER_PARAMS
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SHADER_INIT_PARAMS()
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{
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}
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SHADER_FALLBACK
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{
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return 0;
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}
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SHADER_INIT
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{
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}
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SHADER_DRAW
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{
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}
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END_SHADER
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#endif
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