mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
|
||||
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
|
||||
|
||||
#define HDRTYPE HDR_TYPE_NONE
|
||||
#define HDRENABLED 0
|
||||
#include "common_ps_fxc.h"
|
||||
|
||||
sampler InputTexture : register( s0 );
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float2 texCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
|
||||
float4 main( PS_INPUT i ) : COLOR
|
||||
{
|
||||
float4 input=tex2D( InputTexture, i.texCoord );
|
||||
|
||||
return FinalOutput( float4(input.xyz,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
|
||||
}
|
||||
Reference in New Issue
Block a user