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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef COMMON_HLSL_CONSTS_H_
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#define COMMON_HLSL_CONSTS_H_
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#ifdef NV3X
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#define PSHADER_VECT_SCALE 20.0
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#define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) )
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#else
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#define PSHADER_VECT_SCALE 1.0
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#define VSHADER_VECT_SCALE 1.0
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#endif
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// GR - HDR luminance maps to 0..n range
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// IMPORTANT: Keep the same value as in materialsystem_global.h
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// HDRFIXME: Make this a pixel shader constant?
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#define MAX_HDR_OVERBRIGHT 16.0f
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#define LINEAR_FOG_COLOR 29
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#define TONE_MAPPING_SCALE_PSH_CONSTANT 30
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#endif //#ifndef COMMON_HLSL_CONSTS_H_
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