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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef COMMON_FXC2_H_
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#define COMMON_FXC2_H_
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// This file is here so you can add new utility functions without
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// changing common_fxc.h and causing a recompile of the entire universe.
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float LinearToMonochrome ( float3 r )
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{
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return dot( r, float3( 0.299f, 0.587f, 0.114f ) );
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}
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#endif //#ifndef COMMON_FXC2_H_
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